I work where storytelling, content, technology and business come together, for the world’s biggest content companies and brands. I am a specialist in games, storytelling and spatial experiences, and I'm currently with USC's Entertainment Technology Center, building the future of storytelling for the Hollywood studios. I've recently been CCO of Factory 42, an interactive experience studio making great work for Meta, Disney and others, and I was the pandemic CCO of KCRW in LA where I managed its digtal transformation. I use my skills in strategy, partnership creation, creative leadership and technology to build and lead teams that solve how interactive content is made, distributed, commercialized and enjoyed.

Working to the CTOs of Disney, NBCUniversal, Dolby, and Epic Games—a major industry initiative to enable portability of story and character, enabling stories that retain their creator’s intent, even when they meet the agency of massive audiences

THE UNIVERSAL CHARACTER MODEL: BUILDING THE FUTURE OF INTERACTIVE STORYTELLING

As Chief Creative Officer of Factory 42, I lead the design of an immersive version of a tentpole show for one the world’s biggest studios—ask me more

XR / VR / AR

With projects that reached 96% on Metacritic, I conceived and devised legendary audio-only VR games, featuring talent such as Sean Bean and Benedict Cumberbath.

AUDIO GAMES

For studios such as the BBC or brands from Rolls-Royce Motorcars to Pernod Ricard, I have led the creation of strategically or tactically important games projects for over 20 years.

GAMES FOR BRANDS AND BROADCASTERS